Horizons Patch 2 - Version 27.020.1 - November 20, 2024

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Horizons Patch 2 - Version 27.020.1 - November 20, 2024
This patch makes some adjustments to features introduced with the Horizons update, along with combat balancing and some other important changes and fixes.
Season 24 Winner Statues Unveiled
The statues to honor the winners of Season 24 are now viewable in each server’s Conqueror’s Hall. Congratulations to the triumphant guilds!
New Boss Lairs
The Boss Lairs introduced with the Horizons update have been revamped, with new layouts and visuals that better communicate their status as a faction boss hideout.
There is now a new Boss Lair for each faction (Undead, Heretic, Morgana)
The +200% loot bonus for Boss Lairs has been removed, but now there are 3 chests instead of 1
Each Boss Lair now contains only the boss, and no other mobs
Their entrances in the open world have been modified slightly
Territory Raiding Changes
Once a banner has been dropped and channeled, the time until it is destroyed has been reduced from 5 minutes to 3 minutes
Raid Banners can no longer be used to raid a territory if an older Raid Banner is already active there, or if two banners are spawned simultaneously
In order to raid a territory with your own banner, older Raid Banners must first be destroyed
Raid Banners that need to be destroyed first are visually distinguished on the minimap
If two Raid Banners are raised within 30 seconds of each other, one must be destroyed before the other can be used to raid
Raid Banners that are raised later on in the battle cannot be used to prevent raiding
Mob Combat Changes
Spells and combat behavior have been updated for a number of mobs
Out-of-combat status in PvE now begins when the mob is killed, rather than when its corpse disappears
Other Changes
As a followup to our Solo Dynamic Encampment loot increases in Patch 1, Group Dynamic Encampments now award less Fame and Objective progress to players if they are solo or in very small groups
Our intent with this, along with the changes in Patch 1, is to create rewarding gameplay loops both for solo players in Solo Encampments, and for group players in Group Encampments
Mini roaming mob camps in the open world no longer spawn around World Bosses
Equipping food or potions now puts all spells on a 10 second cooldown
Enchantment Level 4 Treasure Resources are now more likely to unlock at Prime Time, rather than spawning at Prime Time and unlocking later
Certain items are now less expensive to Journey Back or use a S.A.F.E. Portal with
This mostly affects Randomized Dungeon Maps and Player Island furniture
The radius of the Crystal Beetle’s ‘Magical Discharge’ spell has been significantly increased
Hostile player count in safe regions now only counts players explicitly flagged as hostile, not unflagged players in open PvP areas
Guild Codexes (guilds’ internal descriptions) can now be edited by any member with the ‘Change Guild Logo’ permission
Combat Balance Changes
Axes
Relentless Assault (Crystal Reaper)
Leaving the area does not end the spell
Hitting enemies while outside of the area does not reduce weapon ability cooldowns
Holy Staffs
Sanctify (Exalted Staff)
Cast Range: 8m → 10m
Nature Staffs
Soul Link (Ironroot Staff)
Cooldown: 20s → 12s
Energy cost: 18% → 11%
Duration: 7s → 5s
Ally/ally effect:
Healing shared: 100% → 50%
Ally/enemy effect:
Enemy healing redirected to ally: 30% → 50%
Casting both parts on the same target now resets its cooldown
Circle of Life (Nature Staff)
Max targets: 5 → 10
Quarterstaffs
Soul Shaker (Grailseeker)
Area duration: 3.5s → 4s
Multicast time window: 3s → 5s
Shapeshifter Staffs
Werewolf Transformation (Bloodmoon Staff)
Bloody Roar lifesteal: 6% -> 8% (while below 40% health)
Lifesteal is now only triggered by Werewolf form abilities
Distortion (all Shapeshifter Staffs)
Damage per tick: 54 → 48
No longer reflectable
Sinister Swipes (Prowling Staff)
Range: 4m → 5m
Spirit Bear Transformation (Primal Staff)
Cooldown: 5s → 10s
Tether Shift (all Shapeshifter Staffs)
Dash now applies a shield to yourself which absorbs 200 damage for 1.5s
Helmets
Ice Block (Cleric Cowl)
Cooldown: 60s → 90s
Removed 50% healing debuff while frozen
Shoes
Dodge (all Shoes)
Added immunity to transformation
Capes
Devious Trap (Heretic Cape)
Trap hit delay: 0.8s → 0.4s
Energy Reserve (Lymhurst Cape)
Energy restoration: 80% → 70%
Battle Mounts
Healing Sapling (Ancient Ent)
Cooldown: 4s → 3s
Radius: 2.5m → 4m
Ent's Blessing (Ancient Ent)
Can no longer be interrupted
Fixes
Albion Journal fixes
Fixed issue where the mission ‘Raise all different types of animals’ could not be completed because it required an obsolete animal
Fixed issue where the mission ‘Knock down another player in a Yellow Zone’ could be completed by knocking down oneself with self-damaging spells
Spell fixes
Fixed issue where Avalanche (Hoarfrost Staff) could knock-up targets with forced movement immunity
Mount fixes
Fixed issue where Phalanx Beetle and Roving Bastion dismount cooldowns were higher than intended
Cooldowns are now 30 seconds
Morgana Raven: Fixed issue where Reactive Scream’s fear would ignore forced movement immunity
UI fixes
Fixed issue where player count display would sometimes fail to update immediately after changing regions
Fixed issue where player nametags would sometimes fail to display in safe regions
Fixed issue where gathering tooltips would not scale correctly with window size
Fixed issue where chat window size would reset after saving HUD changes
Fixed issue where the Bandit Assault countdown would remain on the World Map after changing servers
Fixed issue where, after an Arena battle, the Player Stats UI would open under the Arena Stats UI when clicking a player’s avatar
Fixed issue where some UI elements would not function correctly after entering a Randomized Dungeon
Various fixes and improvements made to the Travel Planner UI
Other fixes
Fixed issue where some mobs in the Hardcore Expedition ‘Fistful of Silver’ had higher resistances than intended
Fixed issue where Mists Encampments could sometimes contain mobs that did not count towards completing the quest
Fixed issue where some Resource Guardians would grant too little Fame
Fixed issue where rerolling an item’s quality would sometimes incorrectly state that the player’s inventory is full
Fixed issue where saved frame rate settings would not be applied immediately after starting the game
Fixed issue where the Forgotten General mob would perform a slide after its auto-attacks
Fixed issue where guild logos on the ground of Guild Islands would appear mirrored
[MOBILE] Fixed issue where emotes could not be used with custom hotkeys
Posted on 11/24/2024703 Views

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SillyLion
SillyLion12/04/2024
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