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Maid Of Sker is the best horror Story game
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Maid Of Sker is a first-person survival horror game, which makes the name a bit confusing because it's pronounced like "Made Of Scare". Sadly, this isn't a very good description of Maid Of Sker, because although there are some good and creepsome bits in it, this isn't a game made for jump scare compilations on YouTube, nor it is suffused with a creeping, lingering dread.
The ghost story in question involves a real life place called Sker House in South Wales, not a million miles from where my dad grew up, and though the original house isn't even in the game, Wales Interactive got in a small amount of lukewarm water for using it in a bunch of their promo material. The original maid of Sker, Elizabeth Williams, fell in love with a poor musician called Thomas Evans. They planned to elope, but Elizabeth's dad kept her locked in an upstairs room, and Thomas got scared off by the dogs in the grounds and never came to rescue her.
Elizabeth didn't die a terrible death or anything; she just entered into an unhappy marriage with someone else. But 'tis said that her ghost now haunts the room where she was locked, proving that ghosts hold long and specific grudges.
In the game you play as Thomas, come to rescue Elizabeth from her family's Sker Hotel, she having sent you a frankly alarming letter asking you to compose a specific piece of music. Once you arrive you discover the hotel in a state of some disrepair, with weird shrines to Elizabeth's mother cropping up in various places, doors with special keys, and shortcuts and secret ages to open up.
The ghost story in question involves a real life place called Sker House in South Wales, not a million miles from where my dad grew up, and though the original house isn't even in the game, Wales Interactive got in a small amount of lukewarm water for using it in a bunch of their promo material. The original maid of Sker, Elizabeth Williams, fell in love with a poor musician called Thomas Evans. They planned to elope, but Elizabeth's dad kept her locked in an upstairs room, and Thomas got scared off by the dogs in the grounds and never came to rescue her.
Elizabeth didn't die a terrible death or anything; she just entered into an unhappy marriage with someone else. But 'tis said that her ghost now haunts the room where she was locked, proving that ghosts hold long and specific grudges.
In the game you play as Thomas, come to rescue Elizabeth from her family's Sker Hotel, she having sent you a frankly alarming letter asking you to compose a specific piece of music. Once you arrive you discover the hotel in a state of some disrepair, with weird shrines to Elizabeth's mother cropping up in various places, doors with special keys, and shortcuts and secret ages to open up.
A screenshot of a safe room in Maid Of Sker, showing a desk with a green lampshade on the left, a gramophone on the right, and a book in between them. On the wall behind is a portrait of a glowering man.
Elizabeth informs you, via phones placed conveniently around the house, that her father, uncle, and literally everyone in the hotel have gone off a bit half-cracked owing to a magical and/or evil song. Elizabeth is holed up in the attic and everyone else is roaming about the hotel with sacks on their heads, like Scarecrow off of Batman (although she doesn't say that herself because it is not a contemporary reference to her). They attack anyone who makes too much noise, a bit like the monster from Amnesia: The Dark Descent (although that reference, too, would have probably gone over her head).
With instructions to collect the four recorded parts of the siren song, you creep around the house trying not to bump into anything, walk too fast, or even breath too heavily, lest the heavy-footed, lumbering brutes run over to you to slowly thump you whilst making cross noises. Initially, the pacing is excellent. You are told in vague what the threat is, but aren't sure when it will arrive, and eventually have to make your way down to the basement in a loud, shrieking lift that you feel sure will bring disaster.
The ghost story in question involves a real life place called Sker House in South Wales, not a million miles from where my dad grew up, and though the original house isn't even in the game, Wales Interactive got in a small amount of lukewarm water for using it in a bunch of their promo material. The original maid of Sker, Elizabeth Williams, fell in love with a poor musician called Thomas Evans. They planned to elope, but Elizabeth's dad kept her locked in an upstairs room, and Thomas got scared off by the dogs in the grounds and never came to rescue her.
Elizabeth didn't die a terrible death or anything; she just entered into an unhappy marriage with someone else. But 'tis said that her ghost now haunts the room where she was locked, proving that ghosts hold long and specific grudges.
In the game you play as Thomas, come to rescue Elizabeth from her family's Sker Hotel, she having sent you a frankly alarming letter asking you to compose a specific piece of music. Once you arrive you discover the hotel in a state of some disrepair, with weird shrines to Elizabeth's mother cropping up in various places, doors with special keys, and shortcuts and secret ages to open up.
A screenshot of a safe room in Maid Of Sker, showing a desk with a green lampshade on the left, a gramophone on the right, and a book in between them. On the wall behind is a portrait of a glowering man.
Elizabeth informs you, via phones placed conveniently around the house, that her father, uncle, and literally everyone in the hotel have gone off a bit half-cracked owing to a magical and/or evil song. Elizabeth is holed up in the attic and everyone else is roaming about the hotel with sacks on their heads, like Scarecrow off of Batman (although she doesn't say that herself because it is not a contemporary reference to her). They attack anyone who makes too much noise, a bit like the monster from Amnesia: The Dark Descent (although that reference, too, would have probably gone over her head).
With instructions to collect the four recorded parts of the siren song, you creep around the house trying not to bump into anything, walk too fast, or even breath too heavily, lest the heavy-footed, lumbering brutes run over to you to slowly thump you whilst making cross noises. Initially, the pacing is excellent. You are told in vague what the threat is, but aren't sure when it will arrive, and eventually have to make your way down to the basement in a loud, shrieking lift that you feel sure will bring disaster.
The basement gradually ramps up the fear factor by introducing your enemy and training you to keep a sharp ear out. You learn that you can hold your breath in dusty or smokey areas to stop yourself coughing, and that if you stay still and keep your nerve, one of these lads can within a couple of feet of you. It leads to some tense moments early on.
Posted on 03/04/20251.7K Views
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